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Jimp
Artist/Director at Massive Monster ╰( • ε • )╯

Age 35, Male

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UK

Joined on 8/5/05

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BUSY BUSY BUSY BUSY

Posted by Jimp - February 1st, 2010


Wowww I havent been this busy for a long time... Heres a run down of what ive been up to!

SushiCats
Dan from ArmorGames approached me last week about doing some art for a game with JoeyBetz, a great opportunity for me to work with another fantastic programmer! Joey and I share a love for Japanese art and culture so we decided to go for a clean pop japanese style, with a fat soft bodied cat as the main character :)

Its been a really refreshing break from my RPG which is so heavy, doing cutscenes with such a cute and simple character is so much fun!

Im not going to share any more about the game, but expect to see it about fairly soon!

Project Raiders
Another project Ive been doing on and off is a multiplayer top down vehicle shooter currently called Raiders. This is the final Uni project of Craig , the guy who is coding my own final project (see bottom).

The game is set in the distant future, and endless supplies of Oil have been discovered on the lawless planet of Mars. Privatized Oil companies battle endlessly for its control. The vehicles will be customizable with various bodies and weapons available to choose from, each provoking different styles of gameplay. Players must work in teams of 4 to gain control of oil deposits, kind of similar to team based combat seen in games like Battlefield.

If he can pull it off it should be sweet, fingers crossed!

Finally,

Enola
The game I am still focusing on right now is Enola, my killer RPG. The character animations are taking a stupid amount of time. Ive just about got the basics (idle,run,hurt,dead,revive,etc...) for both the main characters done, aswell as some of the early attacks. I really dont think I can finish this with the planned 16 enemies and 4 bosses in time for my University deadline, but fuck those guys. I am determined to finish the game as I envisioned it, no matter how much of this year it eats up.

I really want to share with you how the game looks running but I cant post a demo... Needless to say check out this concept swf which should give you idea of how the game is gonna look. Its totally unoptimized, so sorry about any lag and the 600kb of shapes...

Let me know what you think!

BUSY BUSY BUSY BUSY


Comments

Can't wait for Enola, dude, your games are fucking awesome... first comment bitches.

Cheers mate!

all work and no play make Johnny a dull boy, sit down and play a game every now and again.

I play MW2 every now and again but apart from that I have no time really!

Looks very bouncy and ama-za-zing :)

maybe a little too bouncy but its too late now!

Turn-based, not my favorite. Maybe I'm wrong (about it being turn-based).

Can't wait to see what your current projects look like in the end though.

Yup, its turn based! There are sidescrolling exploration sections too, to break it up a bit and give you some more control over the player.

Oh so that's what you're up to. Looks great! :D

Cheers buddy!

Omg dude, the sushi game is amazingly unique and your RPG just looks...fuckin' amazing! I think it's gonna blow some minds :P

i like the drawings there very creative i wish you best of luck on your rpg.

Thanks dude!

I have one minor complaint and that is that the charecters breathing motion is much to rapid it is making me sick just to let you know :\

Yeah frame rate and things still need to be tweaked, the idle animations have half as many frames as the rest of the animations at the moment.

Cool man, i'll play it when it comes xD