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Jimp
Artist/Director at Massive Monster ╰( • ε • )╯

Age 35, Male

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Penguinz Released + test my new game!

Posted by Jimp - April 7th, 2009


Ive finally released Penguinz on Newgrounds!

Im so pleased with how this mutha turned out, and im really glad that a lot of you guys have enjoyed it :)

It would be great to hear some suggestions for a sequel, which will be made some time this year. Hopefully :) Im thinking the gameplay is gonna take a pretty different direction, away from the endless 30 second rounds.

I really wish we could put medals on the game but I think due to our Kongregate sponsorship terms and the achievements system we have set up with the game on thier site, it would piss people off. I would have loved more than anything to get the sponsored by newgrounds and I did try, but it didnt happen. Tom said he liked the game and was sorry he wasnt looking for any sponsorships, so who knows what badge youll see on the sequel.

What else?

I "finished" and submitted my uni project a few weeks ago, which i was pretty happy with. It was a 5 man group project but I had to learn AS3, code the engine and do the art work for the game in 2 months, as well as finish (and totally recode with LongAnimals, not that i did any coding) Penguinz.

So yeah it was pretty crazy, im fucking very happy with how the art in a few of the levels turned out. I spent a lottt of time of the tranisition and effect animations, and I think they help to really immerse and encourage the player to explore this dream world and their power to jump to Nightmare and back.

anyway, see what you think:

Dr Julius Mardoms Marvellous Mind

haha what a fucking title :D

I know the controls are buggy as fuck,, this is the state it was when it was submitted to uni, I think I did an alright job considering my workload and the fact that its the first game ive ever coded.

The storyline its pretty much 100% lost, apart from the random unexplinaed cutscenes, which are pretty funny :)

I dont know what to do with it really... I dread opening those .as files ever again, I want to kick AS3 in the dick and never let it touch me again.

But I feel it has some great moments and it has a lot of potential, its just let down by the buggy controls and the shit levels i didnt design.

dunno, what do you think? INSPIRE me if you dont wanna see it die!

Woah yeah ive talked a lot. Its 3am and im baked and im hungry and my girlfriends cooking me pasta and im happy.

Heres a concept image, its pretty.

EDIT: Link fixed now, should have checked that lolz. That pasta was GOOD!

Penguinz Released + test my new game!


Comments

Wow you have mad post-making skills while baked.

Bad link, try again.

wouldn't let me play the computer said it was forbidden

Stupid people don't know how to find links on their own.

<a href="http://jimp.grindheadstudios.com/blog/">http://jimp.grindheadstudios.com/blog /</a>
And heres the game.
<a href="http://impserver.bournemouth.ac.uk/~intel/">http://impserver.bournemouth.ac.uk/~i ntel/</a>

Strange i cant get into the game it says page not responding :(

The guy in the game walks way too slowly and that makes it very frustrating. Also you shouldn't make the level design that much dependent on super-precise jumps-

isnt that what a platform game is all about?!

I agree about the slow character, try clicking the stuck button a few times haha.

i want to test please

Well, the link is in the post!

Holy shizzat the concept of this game is so fucking awesome holy shiat.

But when the little doctor falls, he sinks into the ground a bit while still in the jump position.

Also, the time counter suddenly said "seconds" instead of actual numbers if you moved right when you click the counter.

Also, he walks way too slow for the quickness of his legs.

An amazing concept. My only qualms are the slow movement and overall buginess of it (which you mentioned). I would also like to see it longer. A lot longer. A concept like that was explored well, but it needs more depth.

Cheers man :)

I totally agree, I love the concept so much and im really happy with how a lot of the game turned out. Its just im no coder and I dont have the motivation to finish it to its full potential right now, as well as having more worthwhile things to be working on.

You have a cool style going for you with your art and games. If you need music that fits the game give me a message I'll be glad to try and help you out and make something.

Cheers man, your songs really made Penguinz that extra bit awesome, id love to work with you again!

Also, i clicked on "Memory" while it was locked as the first level was impossible, and it worked. I'm pretty sure that shouldn't happen..

Yeah I know! Also, once you unlock it, you cant play it :)

The memory section pretty much doesnt exist anyway. We had 3 levels designed for it but ran out of time, the castle was just a test for the engine I made ages ago.

At the mario level, the block close to the piranha plant (?) is really hard to reach. Make it 0,2 cm closer plz.

Also, in some levels the jump is either too fast, or too slow.

And uh, two motor sections? When you finish sensory, a new Motor comes up and you can't play it.

Why don't you finish this game? It's so awesome.

You have no idea how much this project drained me... I literally worked every day for 2 months on it.

Ive just had an opportunity to do a contract game for Armor Games which I would much rather spend my time on... I dunno man I still wana release it though, I might just polish it up a bit and release it with newgrounds branding.

That looks like an extremely awesome and creative concept, you probably should make the character faster tho!

Well, I'd like to see it with more levels and less bugs and glitches, but looks like you'd rather do a common boring game than polish up this piece of epicness.

I think you're throwing the best idea for a flash game ever had away.

Hahaha it seems youre pretty adement I finish this :P

Thanks for your enthusiasm man!

I aint just gonna let it die, Ive put far too much work into it. We'll see!

I like your style.